

DRM / license management are always cracked on day of release, the piracy groups have automatic tools to remove those – this was one of the motivation why we developed our Anti-Tamper solution mainly on request from EA, our first backer for this technology which was released September 2014 – since then many other publishers jumped on board and we see a growing interest based on the recent successes.ĭuring design we had three major points in mind: Security: Current game platform license management system (e.g. Our mission is Anti-Piracy for PC focusing on games being published on the various game platforms like Steam, Origin, Uplay.Īlthough there is news that we might prevent piracy completely going forward, we have a more realistic view: our focus is to help publishers to secure the initial sales windows of their games hence delaying piracy. I cover some basic intro below and some questions I usually get when talking about our protection.

Our next release is called Dead End Road, as you guessed, and this larger project is written in C++ language. I’m happy to follow up with more details when this is clarified! Our core competence are C++ based games, will you upcoming large project (Dead End Road?) be written in Flash too or do you plan to use C++ or Unity? Thanks for reaching out and your interest in our Anti-Tamper solution. I will copy and paste all the info here from all emails so please mind the block of text. Surprisingly they answered and gave me lots and lots of info. I'm tired of everyone making presumptions here, so I contacted Denuvo people by using the form on their website, pretending to be some unknown game dev on steam.
